![]() ![]() There is no such thing as a perfect matte. Überkey: Toggles the Überkey, which modifies all keys in the layer relative to the key you are now on. Go to Next Keyframe: Jump to the next keyframe set in the timeline for that layerĪdd New Keyframe: Add a new keyframe at the current position for the selected layerĭelete New Keyframe: Deletes the keyframe at the current position for the selected layerĭelete All Keyframes: Deletes all keyframes on the timeline for the selected layerĪutokey: Toggles automatic key insertion when moving points or adjusting parameters Go to Previous Keyframe: Jump to the previous keyframe set in the timeline for that layer Tracking Controls: Controls for tracking back and forth and tracking one frame at a time. Play Controls: Controls for playing back and forth and moving one frame at a timeĬhange Playback Mode: Toggles tri-state button between Play once, Loop and Bounce playback modes. Zoom Timeline to full frame range: Resets the timeline scale to the full range of frames Zoom Timeline to In/Out points: Expands the timeline between the in and out points to the edges of the viewer Project Out Point: Frame where timeline playback ends Set Out Point: Set the out point for the timeline Reset Out Point: Set the out point back to the end of the clip Reset In-Point: Set the in-point back to the start of the clipĬurrent Frame: The frame the playhead is currently on. Set In-Point: Set the in-point for the timeline Project In-Point: Frame where timeline playback starts The timeline controls cover frame range, playback, tracking controls and key-framing. Transform Tool: Toggles the transform bounding box for manipulating selections Rotate: Rotate selection around the axis of the point you click in the viewer Zoom: Used to zoom into footage in the viewerĬreate X-Spline Layer: Draw a new X-Spline layerĪdd X-Spline to Layer: Draw an X-spline that is added to the current spline layer.Ĭreate Bezier-Spline Layer: Draw a new B-Spline layerĪdd Bezier-Spline to Layer: Draw a B-spline that is added to the current spline layer.Īttach Layer: Used to select a point and drag-lock it to another layer’s spline point. Pan: Used to pan the footage in the Viewer ![]() Select Auto: Automatically selects between Inner and Edge pointsĪdd Point: Tool to add points to the spline Select Edge: Only selects the outer edge points Select Inner: Only selects the inner spline points Hold this button down to select further options (See below) Select Both: Selects both the Inner spline points and the edge points. Select: Selection tool for splines and points Open Project: Open a previously saved project New Project: Starts a project wizard for a new clip Installing Floating Licenses on WindowsĪt the very top of the interface you have the tools that form the brunt of your time inside mocha.Installing Floating Licenses on Mac OS X.How do I install the floating license server?.What to Do if Mocha Does Not Support Your Footage.Importing New Footage Streams to an existing Clip.Lens Workflow with Distortion Maps (mocha Pro only).Lens Workflow with Line Detection Calibration.Exporting Roto, RotoPaint and SplineWarp Nodes to Nuke.Exporting as mocha shape for After Effects Data.Exporting as G-Masks and Shake Rotosplines.Exporting Tracks to Quantel generationQ systems.Exporting Tracks to Inferno, Flame, Flint, Smoke and Combustion.Exporting Tracks to Final Cut Pro or Final Cut Express.Exporting Tracks to Adobe After Effects.Identifying the type of camera movement.Working with Difference Mode and Stereo Offsets.Translate, Rotate and Scale your Splines.The Main Stabilization Parameters Interface.Changing the Master Frame for a Reference Point.About Master Reference Points (the red X).AdjustTrack with More than Four Reference Points.Dealing With Obstructions or Reflective Surfaces.The Relationship Between Splines and Tracking Data. ![]()
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